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Business Is Boomin'!
🛠️ Key Contributions: Scripted Cannon System, Designed Physics-Based Interactions, Optimized Feedback Systems
🧩 Dev Role: Technical Designer
🕹️ Game Engine: Unreal Engine 5
Key Contributions:
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Blueprint-Based Cannon Firing Mechanic:
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Developed a cannonball firing mechanic using Unreal Engine Blueprints, integrating realistic projectile physics to create engaging, physics-driven gameplay.
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Interactive Destruction Design:
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Designed a interactable environment where players maximize destruction within a warehouse setting, incorporating elements that dynamically respond to impacts and amplify player immersion.
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Enhanced Player Feedback Through Visual and Audio Design:
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Integrated visual and audio feedback systems to heighten the impact of collisions, adding depth to the gameplay experience.
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Engine:
Unreal Engine 5
Status:
Completed
Project Summary:
Business Is Boomin'! is a 3D first-person physics-based action game created to strengthen my core game development skills, with a focus on physics simulations and collision detection. Guided by a structured game development course endorsed by Epic Games, this project builds on the foundational framework with original design choices tailored to my specific learning goals. Players wreak havoc by firing cannonballs within a warehouse, producing believable responses to impact.
Primary Gameplay Loop:
Players fire cannonballs within a destructible warehouse environment, using a limited ammunition supply to wreck their surroundings. Believable collisions and physics enhance the experience, as objects react dynamically to each shot.⚙️ Technical
Key Contributions (Detailed):
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Scripted Cannon System:
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Developed a responsive cannonball firing system using Blueprint, incorporating realistic projectile physics and limited ammunition to create strategic gameplay scenarios.
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Designed Physics-Based Interactions:
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Created a dynamic warehouse environment with physics-responsive objects that react convincingly to cannonball impact. Integrated collision and movement mechanics to support satisfying player-driven interaction and destruction.
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Optimized Feedback Systems:
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Implemented visual and audio cues triggered by gameplay actions to reinforce player feedback and heighten immersion during destruction sequences.
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Scripting Method:
Blueprint
Game Engine:
Unreal Engine 5📁 Project Details
Context:
Skill Development Project
Team Size:
Solo Developer
Genre:
Physics-Based Action
Dev Role:
Technical Designer — scripted gameplay systems using Blueprint, designed physics-based object interactions, and implemented responsive player feedback systems
Project Status:
Completed
Project Summary:
Business Is Boomin’! is a 3D first-person physics-based action game developed as a solo skill-building project in Unreal Engine 5. Guided by an Epic Games-endorsed course and expanded with original design work, the project explores interactive physics systems, strategic cannon mechanics, and immersive feedback design. Built to reinforce precision and responsiveness, the game emphasizes impact-driven gameplay through realistic collisions and satisfying environmental reactions.🎮 Gameplay
Game Perspective:
3D
Camera Type:
First-Person
Primary Gameplay Loop:
Players use a limited supply of cannonballs to interact with a physics-driven warehouse environment. Each shot is aimed to maximize impact, triggering real-time visual and audio feedback that reinforces destruction and rewards strategic targeting.-
Player Abilities:
NPC and AI Behavior:
Game Systems:
Development Videos:
Game Design Documents:
Visual Assets:
Gameplay Showcase:
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Video demonstrates core gameplay of Business Is Boomin’!, including scripted cannon mechanics, limited-ammo design, and physics-based interaction. Highlights technical implementation of collision systems and immersive feedback using Blueprint in Unreal Engine 5.
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