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Game Developer | Technial Designer | AI Programmer

Passionate game developer with experience in technical design, AI programming, and game development. Proven track record of creating immersive, player-driven experiences and leading teams. Eager to contribute to gaming projects, grow my skills, and craft games that leave a lasting impact.

  • Programming & Scripting:

    • C#, C++, Python, SQL, Blueprints

  • Game Design:

    • AI programming, gameplay mechanics, OOP, game balancing, UX, level design, prototyping

  • Creative Tools:

    • Unity, Unreal Engine, 3ds Max, Blender, ZBrush, Adobe Creative Suite

  • Development & Collaboration Tools:

    • Git, GitHub, Perforce, Plastic SCM, MySQL, Slack, Trello, Google Workspace

MAZE3 Studios

  • Founder & Game Developer (Apr 2025 – present)

    • Develop games in Unity and Unreal Engine, leading design and using Perforce and Plastic SCM for version control

Create & Learn

  • Game Design Instructor (2023 – May 2025)

    • Taught Unity and C# scripting, guided students through game development from concept to release

Sports Media Inc.

  • Lead Game Design Intern (Jul 2024 – Aug 2024)

    • Led a team developing a prototype in Unreal Engine 5, integrating Blackshark.ai for environment creation, and managing the delivery of gameplay mechanics and project documentation on time

  • Game Design Intern (Jun 2024 – Jul 2024)

    • Built core gameplay mechanics and established source control systems using Git, GitHub, and Git LFS to enhance collaboration

Buh! Gaming

  • Game QA Tester (Mar 2024 – Aug 2024)

    • Identified and documented bugs, collaborating with developers to ensure Tournament of Tamers would be bug-free and polished for release

  • AL+ONE, Survival Horror, Unreal Engine 5 (Solo Developer, In Development)

    • Developed core game systems, including AI and gameplay mechanics, in Unreal Engine 5

  • EVOC Simulator, Simulation, Unreal Engine 5 (Lead Game Design Intern, Completed Prototype)

    • Led an intern team to complete a prototype in Unreal Engine 5, developing core gameplay mechanics with Blueprints and integrating Blackshark.ai for immersive environments

  • Master of Arts in Game Design, Lindenwood University

    • GPA: 4.0, Alpha Chi National College Honor Society, Graduated: 2023

    • Key Courses: 3D Animation, 3D Graphics, Concept Design, Game Development, Level Design

    • Thesis Project: AL+ONE - Developed a game detailed in published thesis

  • Bachelor of Science in Information Technology, University of Minnesota

    • Golden Key International Honor Society, Dean’s List, Graduated: 2021

    • Key Courses: Programming, Web Development, Software Project Management

  • Associate of Arts in Liberal Arts, Normandale Community College

    • Phi Theta Kappa Honor Society, Dean’s List, Graduated with honors: 2018

  • Designed and developed games in Unity and Unreal Engine across multiple genres

    • Scripted advanced gameplay mechanics for immersive player experiences

    • Created intricate AI behavior trees for realistic NPC interactions

    • Built prototypes, turning concepts into playable experiences

    • Blocked out level geometry for functional, visually striking worlds

  • Produced game-ready character models:

    • Sculpting: Created detailed models using ZBrush

    • Retopology: Optimized 3D meshes with Autodesk 3ds Max for quality and performance

    • Texture Painting: Enhanced models’ visual appeal using Adobe Substance 3D Painter

    • Rigging: Prepared characters for smooth animation using Blender

  • Developed 3D animations using Autodesk 3ds Max

  • Created concept art for characters, environments, and props using Adobe Photoshop

  • Alpha Chi National College Honor Society (2023) – Admission requirement: Top 10% of class

  • Golden Key International Honor Society (2019) – Admission requirement: Top 15% of class

  • Phi Theta Kappa Honor Society (2017) – Admission requirement: 3.5+ GPA

  • Voted Best in Class Artwork, exhibited at Normandale College Art Show (2017)

  • Runner-up in Game Informer’s Destiny: Rise of Iron Cover Art Contest (2016)

  • Voted Top Art Student, Senior High School Class (2016)

  • Continuously learning advanced game design techniques and emerging technologies

  • Passionate about creative arts including films, TV shows, books, and visual art

Luke Maeser

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