Game Developer | Technial Designer | AI Programmer
St. Paul, MN | Luke.Maeser@outlook.com | lukemaeser.com
Passionate game developer with experience in technical design, AI programming, and game development. Proven track record of creating immersive, player-driven experiences and leading teams. Eager to contribute to gaming projects, grow my skills, and craft games that leave a lasting impact.
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Programming & Scripting:
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C#, C++, Python, SQL, Blueprints
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Game Design:
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AI programming, gameplay mechanics, OOP, game balancing, UX, level design, prototyping
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Creative Tools:
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Unity, Unreal Engine, 3ds Max, Blender, ZBrush, Adobe Creative Suite
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Development & Collaboration Tools:
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Git, GitHub, Perforce, Plastic SCM, MySQL, Slack, Trello, Google Workspace
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MAZE3 Studios
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Founder & Game Developer (Apr 2025 – present)
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Develop games in Unity and Unreal Engine, leading design and using Perforce and Plastic SCM for version control
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Create & Learn
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Game Design Instructor (2023 – May 2025)
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Taught Unity and C# scripting, guided students through game development from concept to release
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Sports Media Inc.
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Lead Game Design Intern (Jul 2024 – Aug 2024)
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Led a team developing a prototype in Unreal Engine 5, integrating Blackshark.ai for environment creation, and managing the delivery of gameplay mechanics and project documentation on time
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Game Design Intern (Jun 2024 – Jul 2024)
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Built core gameplay mechanics and established source control systems using Git, GitHub, and Git LFS to enhance collaboration
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Buh! Gaming
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Game QA Tester (Mar 2024 – Aug 2024)
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Identified and documented bugs, collaborating with developers to ensure Tournament of Tamers would be bug-free and polished for release
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AL+ONE, Survival Horror, Unreal Engine 5 (Solo Developer, In Development)
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Developed core game systems, including AI and gameplay mechanics, in Unreal Engine 5
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EVOC Simulator, Simulation, Unreal Engine 5 (Lead Game Design Intern, Completed Prototype)
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Led an intern team to complete a prototype in Unreal Engine 5, developing core gameplay mechanics with Blueprints and integrating Blackshark.ai for immersive environments
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Master of Arts in Game Design, Lindenwood University
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GPA: 4.0, Alpha Chi National College Honor Society, Graduated: 2023
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Key Courses: 3D Animation, 3D Graphics, Concept Design, Game Development, Level Design
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Thesis Project: AL+ONE - Developed a game detailed in published thesis
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Bachelor of Science in Information Technology, University of Minnesota
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Golden Key International Honor Society, Dean’s List, Graduated: 2021
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Key Courses: Programming, Web Development, Software Project Management
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Associate of Arts in Liberal Arts, Normandale Community College
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Phi Theta Kappa Honor Society, Dean’s List, Graduated with honors: 2018
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Designed and developed games in Unity and Unreal Engine across multiple genres
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Scripted advanced gameplay mechanics for immersive player experiences
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Created intricate AI behavior trees for realistic NPC interactions
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Built prototypes, turning concepts into playable experiences
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Blocked out level geometry for functional, visually striking worlds
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Produced game-ready character models:
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Sculpting: Created detailed models using ZBrush
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Retopology: Optimized 3D meshes with Autodesk 3ds Max for quality and performance
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Texture Painting: Enhanced models’ visual appeal using Adobe Substance 3D Painter
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Rigging: Prepared characters for smooth animation using Blender
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Developed 3D animations using Autodesk 3ds Max
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Created concept art for characters, environments, and props using Adobe Photoshop
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Azure Fundamentals Certification (Expected 2025)
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Azure AI Fundamentals Certification (Expected 2025)
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Alpha Chi National College Honor Society (2023) – Admission requirement: Top 10% of class
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Golden Key International Honor Society (2019) – Admission requirement: Top 15% of class
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Phi Theta Kappa Honor Society (2017) – Admission requirement: 3.5+ GPA
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Voted Best in Class Artwork, exhibited at Normandale College Art Show (2017)
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Runner-up in Game Informer’s Destiny: Rise of Iron Cover Art Contest (2016)
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Voted Top Art Student, Senior High School Class (2016)
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Continuously learning advanced game design techniques and emerging technologies
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Passionate about creative arts including films, TV shows, books, and visual art