Technical Designer specializing in gameplay systems, AI scripting, and player mechanics. Experienced in Unity and Unreal Engine, with a passion for creating immersive, polished player experiences that feel great to play.
Programming & Scripting: Blueprint, C#, C++
Game Engines: Unity, Unreal Engine
Technical Design: Gameplay systems, AI logic, level scripting, player mechanics, UX
Version Control: Git, GitHub, Perforce
Creative Tools: Blender, Photoshop, Clip Studio Paint
Skills & Tools
MAZE3 Studios — Founder & Technical Designer (Apr 2025 – present)
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Developing original games in Unity and Unreal Engine; managing version control in Perforce
Create & Learn — Game Design Instructor (Feb 2023 – May 2025)
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Taught Unity/Scratch game development; guided students from concept to release
Sports Media Inc. — Game Design Intern (Jun – Jul 2024) → Lead Game Design Intern (Jul – Aug 2024)
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Built core gameplay mechanics and implemented Git LFS in UE5
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Promoted to Lead Intern in July; delivered UE5 prototype with Blackshark.ai, gameplay systems, and documentation on deadline
Buh! Gaming — Game QA Tester (Mar – Aug 2024)
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Reported bugs and tested gameplay systems in pre-release builds
Professional Experience
AL+ONE (Solo Developer, Unreal Engine 5)
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Designed survival horror game featuring dynamic emotional state and stamina system
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Scripted enemy and companion AI using Blueprint and behavior trees
EVOC Simulator (Technical Designer, Unreal Engine 5)
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Led intern team to deliver UE5 prototype using Blueprint and Blackshark.ai
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Scripted vehicle systems and managed version control and documentation
Master of Arts in Game Design, Lindenwood University — Graduated 2024
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GPA: 4.0 | Alpha Chi National College Honor Society
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Key Courses: Game Development, Level Design, 3D Animation
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Thesis: AL+ONE — Game project detailed in published thesis
Bachelor of Science in Information Technology, University of Minnesota — Graduated 2021
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Golden Key International Honor Society, Dean’s List
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Key Courses: Programming, Web Development, Project Management