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EVOC Simulator
🛠️ Key Contributions: Tuned Vehicle Systems, Integrated Blackshark.ai, Led Team Workflows
🧩 Dev Role: Technical Designer
🕹️ Game Engine: Unreal Engine 5
⚙️ Technical
Key Contributions (Detailed):
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Tuned Vehicle Systems:
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Adapted Unreal Engine vehicle assets to create responsive emergency vehicle controls. Tuned physics, input, and camera logic using Blueprint to support both first- and third-person perspectives.
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Integrated Blackshark.ai:
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Implemented the Blackshark.ai Globe Plugin in Unreal Engine 5 to stream SYNTH3D building, terrain, and vegetation data at runtime. Optimized parameters for performance and visual fidelity in immersive training environments.
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Led team workflows:
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Directed a team of interns during prototype development. Established Git-based source control using GitHub and Git LFS, created documentation, and managed task distribution to support milestone delivery.
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Scripting Method:
Blueprint
Game Engine:
Unreal Engine 5📁 Project Details
Context:
Professional Project
Team Size:
Medium Team (6–15)
Genre:
Simulation
Dev Role:
Technical Designer — built core gameplay systems, scripted vehicle logic in Unreal Engine 5 using Blueprint, and led source control workflows and team coordination during prototype development
Project Status:
Completed (Prototype)
Project Summary:
EVOC Simulator is a 3D first- and third-person simulation game designed for emergency response professionals, providing immersive environments for professional training. Built with Unreal Engine 5, the prototype features dynamic environments, accurate physics simulation, and both first- and third-person gameplay.🎮 Gameplay
Game Perspective:
3D
Camera Type:
First- and Third-Person
Primary Gameplay Loop:
Players navigate diverse scenarios that emphasize precision, adaptability, and situational awareness while managing dynamic environmental conditions and traffic systems.-
Details about the mechanics of this project are unavailable due to a non-disclosure agreement.
NPC and AI Behavior:
Game Systems:
Details about the development of this project are unavailable due to a non-disclosure agreement.
Game Design Documents:
Visual Assets:
Prototype Completion:
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Completed prototype demonstrating core gameplay systems, real-world environments, and dynamic simulation features designed for professional emergency response training.
Helicopter Gameplay Demonstration:-
Video showcasing EVOC Simulator helicopter gameplay, highlighting dynamic gameplay systems, immersive environments, and the project’s scope and features.
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