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EVOC Simulator

🛠️ Key Contributions: Tuned Vehicle Systems, Integrated Blackshark.ai, Led Team Workflows
🧩 Dev Role: Technical Designer
🕹️ Game Engine: Unreal Engine 5

  • ⚙️ Technical

    Key Contributions (Detailed):

    • Tuned Vehicle Systems:

      • Adapted Unreal Engine vehicle assets to create responsive emergency vehicle controls. Tuned physics, input, and camera logic using Blueprint to support both first- and third-person perspectives.

    • Integrated Blackshark.ai:

      • Implemented the Blackshark.ai Globe Plugin in Unreal Engine 5 to stream SYNTH3D building, terrain, and vegetation data at runtime. Optimized parameters for performance and visual fidelity in immersive training environments.

    • Led team workflows:

      • Directed a team of interns during prototype development. Established Git-based source control using GitHub and Git LFS, created documentation, and managed task distribution to support milestone delivery.


    Scripting Method:
    Blueprint

    Game Engine:

    Unreal Engine 5

    📁 Project Details

    Context:
    Professional Project

    Team Size:
    Medium Team (6–15)

    Genre:
    Simulation

    Dev Role:
    Technical Designer — built core gameplay systems, scripted vehicle logic in Unreal Engine 5 using Blueprint, and led source control workflows and team coordination during prototype development

    Project Status:
    Completed (Prototype)

    Project Summary:
    EVOC Simulator is a 3D first- and third-person simulation game designed for emergency response professionals, providing immersive environments for professional training. Built with Unreal Engine 5, the prototype features dynamic environments, accurate physics simulation, and both first- and third-person gameplay.

    🎮 Gameplay

    Game Perspective:
    3D

    Camera Type:
    First- and Third-Person

    Primary Gameplay Loop:
    Players navigate diverse scenarios that emphasize precision, adaptability, and situational awareness while managing dynamic environmental conditions and traffic systems.

  • Details about the mechanics of this project are unavailable due to a non-disclosure agreement.

    NPC and AI Behavior:​​​

    Game Systems:​​

  • Details about the development of this project are unavailable due to a non-disclosure agreement.

    Game Design Documents:

    Visual Assets:

  • Prototype Completion:

    • Completed prototype demonstrating core gameplay systems, real-world environments, and dynamic simulation features designed for professional emergency response training.


    Helicopter Gameplay Demonstration:

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