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Jump for Loot
🛠️ Key Contributions: Platforming Mechanics, Level Design Progression, Responsive Animation Feedback
🧩 Dev Role: Technical Designer
🕹️ Game Engine: Unity 6
Key Contributions:
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Platforming Mechanics:
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Scripted core 2D platforming systems in Unity, including precise jumping and collision logic. Ensured responsive input and tight controls for a fluid gameplay experience supporting player skill expression.
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Level Design Progression:
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Designed a series of handcrafted levels with increasing difficulty and timed challenges to promote replayability. Balanced pacing and obstacle layout to support smooth difficulty scaling and strategic platforming.
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Responsive Animation Feedback:
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Programmed player-character animations to react dynamically to player input. Integrated real-time visual feedback to reinforce player movement, enhancing responsiveness and platforming clarity.
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Engine:
Unity
Status:
Completed
Project Summary:
Jump for joy? No—Jump for Loot! Jump for Loot is a 2D side-scrolling platformer game developed as a skill-building project to enhance my abilities in level design, programming, and animation, with a focus on understanding platformer mechanics and gameplay flow. Players jump between platforms to navigate challenging terrain, aiming to reach the loot—a treasure chest at the end of each level. Jump for Loot features precise controls, thoughtful level design, and a timer system that tracks completion times, encouraging replayability.
Primary Gameplay Loop:
Players jump between platforms, avoiding hazards and timing their movements to progress through increasingly challenging levels. Reaching the treasure chest at the end of each level serves as the ultimate objective, with a timer tracking playtime to allow players to refine their performance. This feature rewards precise timing and skillful maneuvering, offering an additional layer of challenge for players aiming to improve their completion times.⚙️ Technical
Key Contributions (Detailed):
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Platforming Mechanics:
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Programmed core 2D platforming systems using C#, including precise jump and collision logic. Designed for tight control and responsive input to support fluid movement and player skill expression.
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Level Design Progression:
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Designed a series of handcrafted levels with increasing difficulty and a built-in timer to encourage replayability. Balanced pacing and obstacle layout to support strategic platforming and smooth difficulty scaling.
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Responsive Animation Feedback:
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Scripted player-character animations to react dynamically to player input. Integrated real-time visual feedback to reinforce player movement, enhancing responsiveness and platforming clarity.
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Scripting Method:
C#
Game Engine:
Unity 6📁 Project Details
Context:
Skill Development Project
Team Size:
Solo Developer
Genre:
Platformer
Dev Role:
Technical Designer — developed platforming mechanics and progressive level layouts in Unity, integrating animation systems through visual state machines to support responsive gameplay feel and timing.
Project Status:
Completed
Project Summary:
Jump for Loot is a 2D side-scrolling platformer created as a solo skill-building project to deepen expertise in level design, platforming mechanics, and animation scripting. Built in Unity, the game challenges players to reach a treasure chest by navigating precise jumps, avoiding hazards, and improving completion time through the built-in timer system.🎮 Gameplay
Game Perspective:
2D
Camera Type:
Side-Scrolling
Primary Gameplay Loop:
Players navigate timed platforming stages by jumping over gaps and obstacles to reach a goal chest. Precise movement and fast decision-making are rewarded, with performance tracked to encourage replay and mastery.-
Player Abilities:
Level Progression:
Game Systems:
Game Design Documents:
Development Videos:
Visual Assets:
Gameplay Showcase:
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Video demonstrates 2D platforming gameplay from Jump for Loot, featuring C#-scripted movement and jump mechanics in Unity. Highlights level progression, collision design, and a built-in timer system that supports replayability and skill mastery.
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